IMPACT EdTech Jury Day - 3rd open call

On September 13-14, the IMPACT EdTech Jury Day took place welcoming 28 EdTech promising start-ups and SMEs from all over Europe.

The start-ups were selected to participate and pitch in front of a jury consisting of representatives of the three consortium members (European Schoolnet, ISDI and FundingBox), as well as external advisors, experts in the education sector. 

These 28 companies applied to the third and final open call, in which IMPACT EdTech offers up to €197,388 in equity-free funding for the start-ups who are selected to enter the programme. 

The start-ups and SMEs who were invited to pitch in the IMPACT EdTech Jury Day were chosen amongst 278 applications from 35 countries:

These promising EdTech disruptors are:

 

  1. Levebee (Czech Republic) – App for learning math basics for students of all backgrounds and pre-dispositions.
  2. Ikurius (Spain) – Travel and be yourself: Ikurius, the best way to learn
  3. Pamakid (Czech Republic) – A family app to discover new strengths in kids, increase productivity and build successful habits for children. 
  4. InterVeu (Estonia) – Find your voice with InterVeu, an AI-powered tool that suggests improvements to your speech, to help you learn better communication skills.
  5. Poikilingo (Denmark) – A children’s language-learning app that smooths the integration of migrant children via playful & culture-rich gamified activities. 
  6. CheckMath (Luxembourg) – Get immediate feedback on your step-by-step mathematical work.
  7. CleverBooks Ltd. (Ireland) – Digital collaborative learning space for primary education based on Augmented Reality and Artificial Intelligence.
  8. Edunexis S.L. (Spain) – GRownTH provides a low-effort path for schools to introduce, develop and assess competencies and lifelong learning skills.
  9. EDUardo (Hungary) – EDUardo supports practice-oriented, interactive learning of business topics via a state-of-the-art simulation and relatable case studies.
  10. Edhance (Czech Republic) – A platform for creating learning activities integrating a data-driven formative assessment tool for truly personalized learning.
  11. Reboot Academy (Spain) – Welcome to the future of education. Learn what really matters.
  12. Hero (Denmark) – Hero enables everyone to read for themselves. It promotes the desire to read and brings reading back into everyday life. 
  13. GIOS (Ukraine) – GIOS: all-in-one educational ‘ecosystem’ for Remote & Hybrid learning of Math and Critical Thinking Development.
  14. Cardemy (France) – Cardemy Fluent empowers language teachers with an AI-driven platform enabling them to design individualized blended learning experiences.
  15. NoCode Institute (Portugal) – Digital reskilling platform that allows transitioning digital immigrants to reboot their careers by learning to build software without code
  16. Jade Autism (United Kingdom) – Game-based platform providing data for better decision-making on educational resources for children with Autism, ADHD and Down Syndrome.
  17. CloudGuide (Spain) – A global sightseeing app to guide and engage the visitors at tourist attractions, museums and cultural sites.
  18. SkillTransmission (Netherlands) – New biometrics & AI powered VRealm of learning possibilities.
  19. Encubate (United Kingdom) – Encubate is an adaptive skill development and incubation app for people who are considering starting their own business. Think Duolingo or Headspace, but for the development of entrepreneurial skills.
  20. Cobie AI (Slovenia) – Our AI assistant boosts teacher’s abilities where teachers can give their knowledge to more students faster in a more personal way.
  21. Edugamitec (Luxembourg) – Memomoti channels user-created personalized educational content into entertaining games to make learning joyful and motivating.
  22. LeReRo (Romania) – Learning, Reinforcement, ROI.
  23. ArtCentrica (Italy) – ArtCentrica, a unique and personalised way to experience Art, and more.
  24. Silenole Digital (Spain) – Digital tools, contents and scientifically proven methodologies for effective bullying prevention, intervention, and follow-up in schools.
  25. Memorix (Denmark) – Memorix is a co-creation learning platform that significantly improves memorization by combining proven memo-techniques with 3D technology.
  26. ZenCreate – Marshmallow Games SRL (Italy) – ZenCreate Edu is a no-code tool that lets teachers create beautiful and engaging interactive lessons for their students in minutes.
  27. Taut (Estonia) – Taut combines all of the essential tools for modern classrooms – communication, whiteboard, assignments, materials, school radio, and much more
  28. GoLexic (Germany) – GoLexic School app: support children with dyslexia and reading challenges with an innovative, accessible, effective and affordable solution.

 

Each start-up had a five-minute slot to pitch their solution, followed by seven minutes for questions from the jury. Start-ups’ pitches were evaluated by the jury based on the following criteria:

  • Business model soundness 
  • Quality of the team 
  • Potential of wide uptake 
  • Educational value 

Following the jury’s evaluation, each start-up got a score and a ranking. The top 17 start-ups will then be invited to enter the programme as “pre-selected winners”. This designation refers to the fact that a background check must be carried out on each start-up before the invitation is official. Nevertheless, the 28 competitors can be proud of themselves and what they have accomplished so far.

Tomorrow (21 September) we will announce the pre-selected winners, stay tuned!

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 871275. Neither the European Commission (EC) nor any person acting on behalf of the Commission is responsible for how the following information is used. The views expressed in this document are the sole responsibility of the authors and do not necessarily reflect the views of the EC.